![]() Half the defenders are lightly wounded and two turrets are destroyed. Later that evening, another group of mechanoids attack from the northeast. This would be more concerning if there wasn't already too much food to store properly. She's now got a bionic eye, ear, and arm, making her now pass Shego as the most mechanized member of the tribe.ġ0 Sept - A mysterious blight ravages the crops. Dei's left arm is shot off, and there are gunshot wounds and burns all around.Ĩ Sept - Once everyone is stabilized and there is room to spare in the infirmary, Dei gets fitted for a bionic arm. They are officially modern civilization.ħ Sept - Just when people were starting to relax and think they were going to have a nice, quiet fall, a pirate raid arrives from the south. Shego's wounds develop an infection, so she is bedridden an extra few days.ĥ Sept - The settlement buys a megascreen TV from a passing exotic goods tradeship. The blood machines sure seem to be showing up more often these days. Again, SO much wasted meat.ġ4 Jug - Two scyther mechanoids and a caterpillar assault the front gates. Dei, Terrik and Ashburner get a little bruised up, but nothing serious. Pez, too.ġ2 Jug - A herd of 9 man-eating Caribou. Just make sure you build a nice high quality plush chair in front of each bench to keep them comfy while they work.ġ1 Jug - Shego gets bionics to replace her prosthetics. Plus, if you put the art bench right next to the machining bench, it's practically a given that the two people (assuming gender compatibility) assigned to art and crafting are gonna fall in love and stay there. Every single kind of trader/town wants to buy art, and making large sculptures is a great way to turn 135 wood into 300 silver, or more. You still gotta limit it to every 2 days when below 45% though, because apparently smoking too much weed will give you ASTHMA.īut it also kinda fell by the wayside when I discovered that, just like gnomoria, carved statues are king for making money. Animals don't eat it, and it is just as good as beer for mood improvement. No discussing pirated versions of the game.Click to expand.As long as you don't have any animals or alcoholics or people with chemical interest/fascination, it's a decent way to earn extra money from traders, and as long as you set your drug policies to "only allowed one every other day, and only then if your mood is below 45%," it's a decent, harmless way to get your colonists through tough times. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. ![]() RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. ![]() Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. Reddit's Content Policy must be observed at all times. Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. ![]()
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